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A durable tank champion who controls battlefield zones through earth-based abilities and extended combat presence. Terron's abilities focus on area denial, damage mitigation, and crowd control to create strategic advantages for his team while punishing enemies who engage in prolonged fights.
Every few attacks causes a tremor that slows nearby enemies and deals bonus damage in a small area. The seismic impact affects all enemies within the tremor zone.

Slams the ground to create a damaging shockwave in a line that leaves disturbed terrain. Enemies walking over the affected area are slowed for several seconds.

Surrounds himself with rotating crystals that damage nearby enemies while providing a protective shield. The shield's strength increases based on missing health, making Terron more dangerous when wounded.
Passive: Gains additional armor based on missing health, becoming more durable as battles intensify. The lower Terron's health, the stronger his defensive capabilities become.

Channels briefly then ruptures the ground around his current position, pulling nearby enemies toward the center and preventing their escape abilities. Enemies caught at the epicenter take additional damage from the devastating geological forces.