Server IP
victoryvalley.net

Kenric is a radiant frontline tank who brawls up close, ramping up team protection as he sticks on targets. He can pop a celestial warhorse to charge through enemies with nasty crowd control, then dismount with a clutch shield burst for nearby allies. He also locks down space by setting up a stronghold zone that makes fights feel unwinnable for anyone caught inside.
Basic attacks build up Aegis stacks that fall off if you stop fighting for too long. On full stacks, a radiant pulse shields you and nearby allies for a short time. Consistent hits turn into teamwide protection.

Slash a cone of holy light that hits enemies in front of you, dealing damage and applying a slow. Enemies struck become Illuminated, making their damage against your allies noticeably weaker. If they're pressuring a nearby teammate, the swing can also knock them back.

Ride a celestial steed for a short duration and shrug off incoming damage while mounted. Trample through enemies to deal a chunky hit and apply a slow, but each target can only be run over once per ride. Trampling an Illuminated enemy upgrades the hit into a stun, and dismounting pops a protective shield wave around nearby allies.

Drop a dawnward banner at range to create a power zone for your team. Allies inside get damage reduction, bonus move speed, and steady healing over time. Enemies caught in the area are slowed and deal reduced damage while the standard is active.