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Pulling champion data.
Pulling champion data.

Passive effects that are always active during the match.
Champion abilities are used with keys 1, 2, and 3.
Slash a cone of holy light that hits enemies in front of you, dealing damage and applying a slow. Enemies struck become Illuminated, making their damage against your allies noticeably weaker. If they're pressuring a nearby teammate, the swing can also knock them back.
Ride a celestial steed for a short duration and shrug off incoming damage while mounted. Trample through enemies to deal a chunky hit and apply a slow, but each target can only be run over once per ride. Trampling an Illuminated enemy upgrades the hit into a stun, and dismounting pops a protective shield wave around nearby allies.
Drop a dawnward banner at range to create a power zone for your team. Allies inside get damage reduction, bonus move speed, and steady healing over time. Enemies caught in the area are slowed and deal reduced damage while the standard is active.